Tactical Swat Simulator Weapons
What the locker actually sells, including pass-locked tools.
This page is the roster. It does not grade guns except to warn you when a clip is a joke. Grades live on the weapons tier. The video in the middle is a shotgun-only Smuggler’s Run. Watch it as a range lesson: pumps run out of map before they run out of attitude.
Primaries
SR-16 — Core rifle. Semi-auto toggle arrived with the grenade update. Attach a sight and the muzzle brake. This is the gun you fund with code Cash.
MP5 — Special Forces exclusive primary. Semi toggle as well. CQB king if you paid for the pass. Does not spawn in the free locker.
Pump-action shotgun — HUD shows 7/7 in official art. Door gun. Bring it to Locked Tenants. Leave it on the dock.
Breaching shotgun — FBI exclusive. Guest and house maps. Not a sniper.
Beanbag shotgun — 49 Robux. Non-lethal. Hostage rooms.
R700 — 69 Robux sniper. Desert and cranes. Holster it indoors.
Secondaries and gadgets
S&W revolver — New secondary from the same update as clans. Backup. Do not main it.
C4 — Special Forces exclusive gadget. Breaches. Friendly fire in cramped rooms is on you.
Flashbang — Stun, then cuff. Matches scoring.
M18 smoke — Weak. Buy last. The group shout said the quiet part out loud.
M67 frag — Lethal. Strong, messy, civilian-unfriendly.
K9 — Not a gun. Attacks nearby enemies, sits on command. 185 Robux.
Medkit — Not a gun. 90 HP / 20 s. 65 Robux.
Attachments
Sights first. Then muzzle brake. Then fire-mode (semi on SR-16 and MP5). Empty customize menus on a new account mean you have not earned or bought parts yet, not that the gun cannot take them. AJBLOX hits this wall in the getting started video.
Lasers appear on official screenshots as a green point. If your gun supports one, use it in dark museums. Do not rely on it as a substitute for an optic on docks.
How unlocks work
Cash buys free-locker guns and attachments. Robux buys the pass row. There is no code that grants MP5. There is no Cash price for FBI’s breaching shotgun. Mixing those economies is the number-one locker confusion. Gamepasses is the Robux table. Cash is the dollar table.
Using the shotgun video without copying it
The embedded Run is entertainment. The operator is limited to a pump on a port map. That is the opposite of the loadout tool advice. Steal the movement if you want; do not steal the kit for your ranked farm. If the clip makes you want a shotgun, take it to Tenants, not to Ravenport.
When a patch adds a primary, it will show up in Shop and in the group shout together. We will add the name here before we letter it on the tier list. Until a gun has a name in the locker, it is a rumor.
Ammo discipline matters more than the last two guns on this list. Semi 13/12 on the evidence screenshot is a player who is already counting. Pump 7/7 is a player who must make every door worth a shell. Reload on the landing, not in the fatal funnel. How to play covers that timing.
Frequently Asked Questions
Quick answers to the most common questions.
What guns are free in Tactical Swat Simulator?
Locker primaries such as the SR-16 and pump shotgun cost Cash. MP5, breaching shotgun, R700, beanbag, C4, and K9 sit on passes. See gamepasses.
Does the revolver replace a rifle?
No. It is a secondary added in the grenade/clan update. Fund a primary first with codes.
Why did a shotgun fail on the port map?
Range. Smuggler's Run is a rifle map. The video on this page is the demonstration.
Where should I spend attachments first?
Sight, then muzzle brake, then fire mode. The weapons tier explains why.