Maps

Tactical Swat Simulator Maps

Every named pad, what it feels like, and which gun to bring.

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Maps Database

Maps in Tactical: Swat Simulator are separate places reached from hub pads. Names below match universe places and creator briefings. If your client shows a title we do not list, it is probably a weekly add — check latest update.

The video in the middle of this page is a Night Exhibit run. Use it as the darkness reference for the museum. Other pads are described in text so we keep one video per article.

Always-open teaching pads

Cash Under Fire — Bank. Teller line, offices, vault-adjacent cash. Active Tasks love bags and cuffs. Rifle in the lobby, shotgun in the back if you insist on swapping. First pad in getting started.

Locked Tenants — House raid. Stairs like the homepage hero. Flashbangs shine. Long optics do not. Clear the landing before you commit to the hallway.

Broken Bars — Prison. Wings, bars, too many silhouettes. Confirm civilian versus hostile. High secure counts.

Atmosphere pads

Night Exhibit — Museum at night. Glass cases, long galleries, bad lighting. Watch the embedded video, then bring a sight you can actually see through. The expired MUSEUM code was marketing for this place.

Smuggler’s Run — Port / Ravenport / Operation Dock Line. Containers, cranes, 3 a.m. briefing energy. Rifle required. Shotgun-only is a challenge run, not a recommendation. See weapons for that clip’s lesson.

Special Delivery — Fulfillment center overtaken by hostiles. Aisles repeat. Mark crate evidence. Do not M67 a row you have not identified.

Fission Strike — Power plant. Open rooms plus catwalks. Mixed kit. POWERPLANT the code is dead; this place is not.

Forced Entry — Name is the tactic. Breaches, interiors, C4 if you own Special Forces.

Black Apron — Service / kitchen-leaning interiors. Watch your lethal grenades around staff NPCs.

Zero Day — Higher pressure variant. Not a recruit drop-in.

Gated pads

Desert Stockpile — Special Forces. Open ground, stockpile structures. R700 and braked rifles feel at home. CQB-only officers will hate it.

Hijacked Waters — Special Forces. Waterfront / vessel energy, awkward elevations. Rifle again.

Silent Guest — FBI. Tighter, quieter, breaching shotgun territory.

Gates are explained on ranks. Do not restart Roblox to “fix” a lock.

Ignore list

Experimental Zone is a lab. BROKEN PLACE DO NOT USE is debris. Neither is a secret S-tier farm.

Kit cheat sheet

PadRangeSuggested primary
Cash Under FireMixedSR-16
Locked TenantsCQBShotgun or MP5
Broken BarsMixedSR-16
Night ExhibitMixed / darkSighted rifle
Smuggler’s RunLongSR-16, not pump
Special DeliveryMixedRifle + flash
Desert StockpileLongRifle or R700
Silent GuestCQBBreaching shotgun / MP5

Bring flashbangs unless the pad is wide open desert. Bring Medkit only if you already bought it. Bring a friend if the pad is Night Exhibit and you hate corners.

For ranked playlists, use the mission tier. For the order to unlock them in your brain, use the walkthrough. For the gun letters, use the weapons tier.

FAQ

Frequently Asked Questions

Quick answers to the most common questions.

What map should I play first?

Cash Under Fire, then Locked Tenants. Both are in the beginner guide.

Why is Night Exhibit so dark?

It is a museum night raid. Use a sighted gun and slow peeks. The video on this page is that map.

Is Smuggler's Run the port mission?

Yes. Briefings also say Ravenport and Operation Dock Line. Bring a rifle.

How do I unlock the desert map?

Special Forces. See ranks and the gamepass tier.