Tier List

Tactical Swat Simulator Tier Lists

Guns, pads, and passes ranked for actual raids, not locker screenshots.

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Tier List Hub

A tier list in this game is a shopping list with opinions. Cash is finite. Robux is worse. The locker will let you buy a revolver, a smoke grenade, and a dog before you own a sight. These pages exist so that does not happen.

We split the rankings into three lists because a gun that is S-tier on Locked Tenants is C-tier on Smuggler’s Run, and a 69 Robux sniper is never the same conversation as a 249 Robux Special Forces pass.

The three lists

  • Weapons tier — SR-16, MP5, shotguns, R700, revolver, grenades, C4.
  • Missions tier — which pads teach, which pads pay, which pads exist to humble you.
  • Gamepasses tier — Special Forces, FBI, Double Cash, Double XP, K9, Medkit, VIP, Beanbag, R700.

Read weapons if you have Cash from codes. Read gamepasses if you are about to open Robux. Read missions if you cannot decide which pad to walk after getting started.

How we rank

S — changes how you raid on most pads.
A — strong on its job, skippable if you main the opposite job.
B — fine, situational, or a cheap toy.
C — flavor, trap, or recruit bait.

We do not rank cosmetics. VIP’s chat tag is not a gun. Uniforms from FBI and Special Forces ride along with tools; the tools get the grade, not the braid.

Community clips disagree on shotguns. They are correct and wrong at the same time: CQB gods, dock villains. The weapons page grades each gun with a map note instead of pretending one letter fits the whole universe. If you want floorplans, use maps. If you want the shopping plan, use the loadout tool.

Patch warning

The grenade update added flashbangs, M18, M67, a muzzle brake, semi-auto on SR-16 and MP5, the S&W revolver, Medkit, and clans. Any tier list dated before that week is lying to you about throwables. We rewrite these pages when latest update ships a gun or a pad. Rank letters will move. The method will not.

What not to do with a tier list

Do not buy every S-tier on day one. Special Forces plus FBI plus K9 plus Double Cash is a credit-card loadout, not a skill one. Do not ignore F-cuffs because a rifle is S-tier. How to play still decides the grade of the raid.

Do not treat scripts as a secret S-tier. Aimbot pages live under scripts because people search for them. They are a ban risk, not a rank.

If a friend swears the Beanbag is S-tier, they raid hostage rooms and hate TK. If a friend swears the R700 is S-tier, they live on Desert Stockpile. Both can be true. Read the dedicated list, then kit for the pad you will walk in the next ten minutes.

When you are done ranking, spend the Cash. An S-tier gun in the locker is a C-tier gun in the raid. Equip it, attach the sight, walk the pad. Then come back and argue about MP5 versus SR-16 like everyone else.

FAQ

Frequently Asked Questions

Quick answers to the most common questions.

What is the best gun in Tactical Swat Simulator?

A sighted rifle (SR-16 or MP5) for mixed maps. Shotguns win houses. Snipers win desert and docks. Full notes on the weapons tier.

What is the best gamepass to buy first?

Special Forces if you want maps and MP5/C4. Double Cash if you want the locker. FBI if you want Silent Guest. Ranked on the gamepass tier.

Do tier lists include codes?

No. Codes are Cash, not items. Claim them on the codes hub then spend using these ranks.

How often do ranks change?

When We Have Motives ships a gun, grenade, or pad. Watch the updates hub.