Tactical Swat Simulator Weapons Tier List
What to buy with code Cash, and which guns only work on one pad.
The locker looks bigger than it is. A handful of primaries, a revolver, grenades, and a couple of pass-locked tools do almost all of the work. This list ranks them for a player who raids more than one map. Map-specific notes sit under each grade. For the raw roster without letters, use weapons. For kits, use the loadout tool.
Sights and the new muzzle brake are not optional cosmetics. Empty optic slots on a fresh account are the reason recruit rifles lose hallway fights. Buy the gun, then buy the part.
S tier
SR-16 — Default-language rifle of the game. Semi-auto option after the grenade patch. Holds bank lobbies, museum halls, and port containers without swapping. If you can only fund one primary from codes, fund this and a sight.
MP5 — Special Forces exclusive. Same semi option. Softer in long desert sightlines, nastier in Forced Entry and tenants. If you already paid for the pass, this is the gun you should be using in CQB instead of a trophy sniper.
Flashbang — The throwable that creates cuffs. Blinds a room, you walk in, F-key the stunned hostile, civilians live. This is the grenade that matches how the game scores. Ranked as a weapon because it wins rooms the rifle only peeks.
A tier
Pump-action shotgun — Seven in the tube on the official HUD. Deletes doorframes on Locked Tenants. Gets you laughed off Smuggler’s Run. A-tier because the game has enough CQB pads to justify owning one. Not a main for a 12-player mixed queue.
Breaching shotgun (FBI) — The pass shotgun. Opens problems the pump cannot. Still a CQB tool. If you bought FBI for Silent Guest, equip this on Guest and tenants, not on Hijacked Waters.
C4 (Special Forces) — A gadget that plays like a weapon. Opens walls and bad habits. S-tier on stacked breaches with a plan, A-tier overall because a sloppy plant kills the rescue task.
Muzzle brake — Attachment, listed here because it changes SR-16 and friends more than a second pistol does. Buy it when the gun is otherwise finished.
B tier
R700 sniper (69 Robux) — Honest long-range tool for Desert Stockpile and dock cranes. Dead weight in a house. Cheap enough to be a toy, not a first pass. If you already own Special Forces, you probably needed the MP5 more.
S&W revolver — New secondary. Fine panic gun. Do not spend recruit Cash here before a sighted primary. B-tier as a backup, C-tier as a main.
Beanbag shotgun (49 Robux) — Non-lethal for players who keep failing Rescue all civilians. B if you raid with friends who scream about TK. C if you already cuff cleanly.
M67 frag — Lethal grenade. Clears rooms and your grade. Use outdoors or on confirmed hostile clumps. B because it is strong and stupid at the same time.
C tier
M18 smoke — The studio’s own group post called it honestly not that useful. They are right. Buy it last.
Unsighted starter iron sights — Not a gun, a condition. Stay here and every letter above is a fantasy.
How to spend 694 code Cash
- SR-16 or the best available rifle.
- Sight.
- Muzzle brake if the remaining Cash allows.
- Flashbangs.
- Shotgun only if you live on tenants and Broken Bars.
Skip the revolver. Skip smoke. Skip a second primary until the first one is attached. Then look at gamepasses if you still want MP5 or the breaching shotgun — those are Robux, not Cash.
K9 is not a weapon even though it attacks. It is a pass. Medkit is not a weapon. Both are ranked on the pass list.
When a weekly drop adds a gun, we will move letters. Until then, if a TikTok says “best gun” without naming a pad, it is selling a thumbnail. Kit the pad you will walk, using missions as the other half of this sentence.
Frequently Asked Questions
Quick answers to the most common questions.
Is the MP5 better than the SR-16?
In CQB, yes. Across mixed maps, SR-16 is the safer one-gun main. MP5 requires Special Forces. See ranks for the gate.
Should I buy the R700 first?
No. It is cheap Robux and map-specific. Fund a rifle with Cash first.
Are flashbangs really S-tier?
For this scoring model, yes. They create cuffs instead of corpses. M67 is power; flash is completion.
Where do I see every gun without grades?
On the weapons database. Come back here when you are ready to spend.